CVE-2026-14765
What it is
Epic Games Unreal Engine versions up to and including 5.8.0 ship with an insecure default configuration for the LaunchURL Blueprint node (UKismetSystemLibrary::LaunchURL). The URL scheme filter (FURLRequestFilter) is empty by default, which permits all URL schemes. On Windows, this results in a call to ShellExecuteW() with the open verb, so a supplied file:/// URI causes the referenced file to be executed. Any Unreal Engine game that loads user-generated content containing Blueprints is vulnerable to command execution via a malicious local file or a remote file on a WebDAV share. This is an instance of CWE-1188 (Initialization of a Resource with an Insecure Default).
At a glance
- Exploitability
- Can be exploited locally on the machine without logging in, but needs a user to act. High risk of data exposure, data tampering, service disruption.
- Exploit odds
- 0.4% chance of exploitation in the next 30 days (EPSS).
- Fix
- No patch or advisory is linked yet. Look at mitigations or restrict exposure.
Timeline
- ReservedThe CVE id was reserved by its CNA
- PublishedDisclosed publicly on CVE.org and NVD
- Last updatedMost recent change to the record
Details
- Published
- Last modified
- Exploit probability
- 0.4% · EPSS, next 30 days
- Weakness
- CWE-1188
- Record status
- Deferred
Attack profile CVSS 3.1 · 7.7
- Attack vector
- Local
- Complexity
- High
- Privileges needed
- None
- User interaction
- Required
- Scope
- Changed
- Confidentiality
- High
- Integrity
- High
- Availability
- High
Raw vector
CVSS:3.1/AV:L/AC:H/PR:N/UI:R/S:C/C:H/I:H/A:H